~A general of The Iomad (Ainessa's army) and later a politician.

~Mannix is docile and soft-spoken, winning veneration from both council patricians and military officials with a sophic and refined manner. His unassuming obedience to his superiors, although noble in intention, marks him a pliable tool open for exploitation by the more ambitious members of Ainessa's government. This demeanor, however, is one he deliberately takes on with subtle and convincing guile…as a few Ainessan councilors accidentally discover.
Upon recognizing the clandestine political misuse of his own rigid compliance, Mannix embarks on a frustrated crusade to right the situation--one that only serves to disenchant his previously unconditional country loyalty. Not willing to be governed further under such circumstances, he takes advantage of his judicious charisma and uses it to play an equally insidious game. Calculatingly, he wins over some strategic foreign personalities and, wearing the same mask of humble sagacity, places himself indirectly in control of the fates of three different nations...his cool indignation still focused on much of Ainessa's aristocracy.
The Gannon family bears the brunt of the conviction from Mannix's perspective, and with them, he is particularly unforgiving. Ironically robbed of his chance to humiliate Urien Gannon, he turns his attention instead to Urien's prodigal son, Adomnan. Utilizing Adomnan's inherently lofty political aspirations as a draw, Mannix engages him in a secretive wartime deliberation (that more resembles a match of intellects)--both of them prolonging it in hopes of an emerging opportunity to steal the upper hand.

For the duration of his career in The Ionad, Rowan Ronwen is the most serious-minded and devoted of Mannix's disciples. Regarding Mannix as something of a father figure, he absorbs both his military philosophy and his ideals.
Although with most other characters, Mannix's loyalty is conditional and detached, he remains emotionally allegiant to his elder brother, Grim. Grim, who puts a good deal of effort in remaining oblivious to outside situations, approaches Mannix with a similar attitude. Even at the peak of the multi-national unrest, the two converse as if nothing had ever changed.
~Strangely, Mannix started out as a space-filler in an early poster I drew of all of my characters. There was a sizeable blank spot in one of the corners…and I realized after drawing the whole thing out that there didn't seem to be a villain of any sort. He now shoulders a good deal of the story's drive, tipping the scales to his liking wherever the chance arises. I chose a ram for his previous character design mostly because the ram is a traditional symbol of evil…particularly in Christianity (even though religion plays no part in the story). The ram is also representative of Aries, a war god, which added to the relevance of using that symbolism. After putting a good deal of work into his character, Mannix became a little too complicated to be a simple villain in black and white terms. He only plays dirty because everyone else does. Having at least started out with a set of honorable values, he's not quite as villainous as many of the other characters…but, as a result of his talents, he's more effective, and that makes him a greater antagonist.
The name Mannix is Irish in origin and means 'monk'…which really isn't of any importance. I did like the sound of the name, however. It seemed somehow foreboding, perhaps because it sounds like the word 'manic.' Imagine my horror upon finding out that there were reruns of an old detective TV series on Nick-at-Nite by the same name. Hehe…I choose to disregard, though.
I think his current design has something to do with my mental association between rams and Greek mythology, thereby arriving at what I consider a Greek look--black, curly hair, tall and slender with a Roman nose. Then again, maybe it was the old Cat Stevens look that had something to do with it.